Procedural Cave Tools

In Lays of Althas Sundered Order I made two tools for generating rocky terrain. The Tunnel Tool is a HDA that runs from within the engine to create Tunnel Sections in a procedural way. The Cavern Tool runs from within Houdini and turns any input geometry into an organic cave shape.

Overview of V1.0 of the tunnel tool.

Creates a natural cavern from any input geo.

Creates a natural cavern from any input geo.

Another example with additional merged in smaller cave.

Another example with additional merged in smaller cave.

In UE4 with some set dressing

In UE4 with some set dressing

Cavern in UE4

Cavern in UE4

Cavern in UE4

Cavern in UE4

Tunnel sections in Engine

Tunnel sections in Engine