Experienced and skilled creative artist with a technical aptitude, a passion for the game industry, and a drive to excel in my craft. Possessing a proven track record of working on AAA titles across multiple platforms, including PC, PS5, and Xbox. Proficient in the full pipeline of asset creation, set dressing, and utilizing advanced procedural tools such as Houdini, Gaea, and World Machine to streamline the workflow. Additionally, my background in senior roles in other industries has equipped me with valuable leadership and problem-solving skills.
Lead Environment Artist on Subnautica 2
Lead Environment Artist on Avatar:Frontiers of Pandora and unannounced project.
Working as Lead Environment Artist on Project Astrid.
Senior Environment Artist working on an unannounced AAA title. Creating high quality assets using Maya, Zbrush, Substance. Collaboration with design to turn block outs into finished levels, including use of modular techniques.
Creating and populating landscapes with contextual scenery assets. Creating assets to spec. Collaborating with design, art team and interpreting 2D concept art. Worked on Jurassic World Evolution 2, Planet Zoo and Warhammer: Realms of Ruin.
Experience building worlds, creating landscapes and smaller scenes (interior and exterior). Worked on titles from sci-fi to medieval fantasy. Good working knowledge of the full environment pipeline from world design through to detailed prop creation.
Working with and supporting the environment art team to create photorealistic scenes in Unreal Engine for use on LED walls for Film, TV and Advertising. Including asset creation and optimisation, scene optimisation to hit performance benchmarks, management of source control systems.
I was fortunate to start a digital marketing company as a recession hit that saw business shift spend away from print, TV and radio to the internet. Starting on my own, I grew the company to six employees by 2014. In 2016 I went part time to raise my newborn daughter as a stay-at-home dad.
Part time seasonal work filming in helicopters and more recently flying drones filming for broadcasters including BBC, ITV, Channel 5, Discovery, CBS in multiple locations around the world
Starting out initially doing animated graphics on a short-term contract, I was offer the position as Technical Manager and then promoted to Post-Production supervisor. In this part-creative part-technical role I worked on animated graphics for around 80 TV shows and oversaw four edit suites managing the post-production workflow, QC and delivering master tapes for final broadcast.