This Alpine Biome was made in just over 20 hours. Assets are from Megascans, apart from the landscape heightmap and weightmaps which I made in Gaea. Distant Texture set made in Quixel Mixer. My focus on this project was on creating a photorealistic game-ready terrain in UE4 using existing assets. All screenshots rendered directly from engine - no further tweaking in Photoshop. Thanks to Josh Van Zuylen and Ryan Benno for feedback and advice on finishing touches. Although optimisation wasn't a key focus, this still runs at 30fps+ at runtime.